A must-have in MP.Įagle Eyed – vision buff is unnoticeable. Yoinking a backpack from a zombie before the horde gets you is great though. Great to see threats at night/dark places.Ĭooking – cooking is really easy to learn and not that essential for survival.ĭextrous – saves you plenty of time, but not as good in SP because you can skip time. Good, but it gets less valuable with each day until day 150 at which your panic generation is at it’s lowest.īrawler – you shouldn’t main two different weapon types, but this trait is the only one that allows you to maximize some weapon skills, having a backup weapon skill doesn’t hurt much.Ĭat’s Eyes – 20% better night vision. Even 5 zombies can max out your panic (5.2% lower crit chance and 30% less damage). Also leveling up fitness is a nightmare.īaseball Player – just a long blunt boost, it’s fine.īrave – 30% less panic generation. Fishing is not that essential both early and late into the game.Īthletic – faster attack speed, movement speed, stamina regeneration and slower fatigue gain. You can’t fast forward time in multiplayer, hence gaining XP without traits becomes an absolute hell.Īdrenaline Junkie – good synergy with Agoraphobic, Cowardly and Hemophobic, but you can outwalk fast shamblers, so it’s meh.Īmateur Mechanic – cars are OP, good in combination with Engineer/Electrician for early hotwiring.Īngler – leveling up fishing is fine with books.
![project zomboid traits that go away project zomboid traits that go away](https://i.gyazo.com/914d438aa83c8ab6e02c9cd58a129800.png)
Most stat increasing traits are better in multiplayer due to their experience gain boost.Being a doctor in SP outside of roleplay is useless, but not so useless in MP due to PVP injuries and also because other tasks can be done by other players. Multiplayer is considered as a team play, with an idea of spreading roles (so you don’t need to be good at everything yourself as in Singleplayer) and with consideration for PVP related threats.Avoiding zombies might be cool at first, but it’s not really practical and definitely less effective compared to fighting all zombies face to face. Surviving by stealth and foraging is less effective. As one wise man said: “killing zombies is defining the current meta and is the most effective way of surviving.” – with which I agree.Sprinters are brutal and not recommended to newer players. Surviving with sprinters has completely different meta. Sprinters are not considered in this tier list due to them being the most challenging version of zeds vanilla game can provide. This tier list is about shambler zombies.I’m not getting into builds and combinations territory because I want to incentivize players to create them themselves (one of the most fun things in PZ), nonetheless, this guide will have some notable examples.
![project zomboid traits that go away project zomboid traits that go away](https://assets.vg247.com/current/2014/01/Project_zomboid.jpg)
Also having max fitness or strength early has much more value and impact compared to having it in the late game. Factually this is correct, but very few people actually achieve this on practice because it takes too long and it’s boring. I disagree with “you can max your strength and fitness eventually” rhetoric. People experienced enough to survive into the late game usually die due to complacency. Majority of players rarely play into the late game, most deaths happen early into the run.
![project zomboid traits that go away project zomboid traits that go away](http://www.devilsmmo.com/sites/default/files/uploads/images/blog/mmo-zombies/caralarmed_560x383.jpg)